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Courses
Learning Maya
Instructor: Jason Busby
This course is designed to provide a solid foundation to those new to Maya. Students will begin with an overview of the user interface before exploring concepts in modeling, animating, texturing, lighting, and rendering. Through various animation projects, students will learn proper workflow techniques that can later be applied to their own projects.
Don't let the course title fool you. After a basic foundation is in place, the instructor continues to build on each lesson by increasing the intensity of the course material. Several challenges will be presented throughout the week to help push students to a fuller understanding of the Maya architecture.
Techniques explored include:
Navigation and customization of the Maya user interface
Modeling concepts in NURBS and Polygons
Animation techniques to include keyframing, reactive, and dynamic
Basic character rigging (Joints, IK handles, and various Animation Constraints)
Exploration of the Hypershade for creating scene materials
Creation of advanced node networks
Lighting, Cameras, and Rendering
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Maya Character Rigging and Animation
Instructor: Jason Busby
This Character Animation course will be taught by Buzz from 3Dbuzz.com. It's best to let you know up front: don't expect an easy ride! The course's intensity will leave you scrambling for air by the end of the day. With that said, let's look at what will be covered. Students will be introduced to the joint tool, its settings, and various ways to create skeletal systems. With a skeleton system in place, you'll explore various rigging techniques that make use of both forward and inverse kinematics. Three inverse kinematics solvers are examined: the SC Solver, the RP Solver, and the IK Spline Solver.
Students will learn to create rigs quickly and efficiently, as Buzz uses a stopwatch to time your progress through the various connections required to rig a particular section of the character. The process is repeated over and over until students are able to create rigs with extreme ease, while experiencing the deadline-type pressure common in the animation industry. Once rigs have been mastered, the class's focus changes to animation.
Proper setups, timing issues, tips, and tricks are all explored while you learn to make a character walk and interact with objects. Expressions and Character Sets are introduced to help speed up the animation process. Non-linear animation is also explored, using Maya's Trax editor.
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3ds max Fundamentals
This 4 day intensive course is designed to give a broad overview of the
entire work flow of using 3ds max. Principle concepts include interface
navigation, working in a 3d space, optimizing your specific preferences
for your machine, the Modifier Stack and the user interface. Class
participants will work on 3D projects from start to finish.
Projects to include modeling, applying materials & textures, detailing with
atmospherics & lighting, and finally, learn techniques for rendering
output. Animation basics such as key-framing, path animation and the
time-line will also be addressed. This is the perfect course for new 3ds
max user and as a refresher for previous users that want to freshen up
their max skills.
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SolidWorks Essentials
For more details, please contact:
Kari Mote
Shounco Design Studios
karim@shounco.com
Phone: (503) 543-4882
Toll Free: (877) 746-8626
Shounco Design Studios SolidWorks Training Courses
SolidWorks 2007
Length: 4 days Price: $1,295
Prerequisites: Mechanical design experience; experience with the Windows™ operating
system.
Description: SolidWorks Essentials teaches you how to use the SolidWorks mechanical
design automation software to build parametric models of parts and assemblies, and how to
make drawings of those parts and assemblies.
The topics covered in this course are:
Lesson 1: Introduction
Lesson 2: Introduction to Sketching
Lesson 3: Basic Part Modeling
Lesson 4: Modeling a Casting or Forging
Lesson 5: Patterning
Lesson 6: Revolved Features
Lesson 7: Shelling and Ribs
Lesson 8: Editing: Repairs
Lesson 9: Editing: Design Changes
Lesson 10: Configurations of Parts
Lesson 11: Design Tables and Equations
Lesson 12: Bottom-Up Assembly Modeling
Lesson 13: Using Assemblies
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Advanced Part Modeling
For more details, please contact:
Kari Mote
Shounco Design Studios
karim@shounco.com
Phone: (503) 543-4882
Toll Free: (877) 746-8626
Shounco Design Studios SolidWorks Training Courses
Length: 2 days Price: $595.00
Prerequisites: SolidWorks Essentials
Description: Advanced Part Modeling teaches you how to use multi body solids, sweeping
and lofting features, and the more advanced shaping capabilities of SolidWorks.
The topics covered in this course are:
Lesson 1: Multi body Solids
Lesson 2: Sweeps
Lesson 3: Lofts and Splines
Lesson 4: Other Advanced Tools
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Advanced Assembly Modeling
For more details, please contact:
Kari Mote
Shounco Design Studios
karim@shounco.com
Phone: (503) 543-4882
Toll Free: (877) 746-8626
Shounco Design Studios SolidWorks Training Courses
Length: 2 days Price: $395.00
Prerequisites: SolidWorks Essentials
Description: Advanced Assembly Modeling teaches you how to maximize your use of the
assembly modeling capabilities of SolidWorks mechanical design automation software.
The topics covered in this course are:
Lesson 1: Top-Down Assembly Modeling
Lesson 2: Advanced Mate Techniques
Lesson 3: Manual Assembly Configurations
Lesson 4: Assembly Design Tables and Display States
Lesson 5: Assembly Editing
Lesson 6: Large Assemblies
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