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Learning Maya
Instructor:  Jason Busby

This course is designed to provide a solid foundation to those new to Maya. Students will begin with an overview of the user interface before exploring concepts in modeling, animating, texturing, lighting, and rendering. Through various animation projects, students will learn proper workflow techniques that can later be applied to their own projects.

Don't let the course title fool you. After a basic foundation is in place, the instructor continues to build on each lesson by increasing the intensity of the course material. Several challenges will be presented throughout the week to help push students to a fuller understanding of the Maya architecture.

Techniques explored include:

  • Navigation and customization of the Maya user interface
  • Modeling concepts in NURBS and Polygons
  • Animation techniques to include keyframing, reactive, and dynamic
  • Basic character rigging (Joints, IK handles, and various Animation Constraints)
  • Exploration of the Hypershade for creating scene materials
  • Creation of advanced node networks
  • Lighting, Cameras, and Rendering

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  • Maya Character Rigging and Animation
    Instructor:  Jason Busby

    This Character Animation course will be taught by Buzz from 3Dbuzz.com. It's best to let you know up front: don't expect an easy ride! The course's intensity will leave you scrambling for air by the end of the day. With that said, let's look at what will be covered. Students will be introduced to the joint tool, its settings, and various ways to create skeletal systems. With a skeleton system in place, you'll explore various rigging techniques that make use of both forward and inverse kinematics. Three inverse kinematics solvers are examined: the SC Solver, the RP Solver, and the IK Spline Solver.

    Students will learn to create rigs quickly and efficiently, as Buzz uses a stopwatch to time your progress through the various connections required to rig a particular section of the character. The process is repeated over and over until students are able to create rigs with extreme ease, while experiencing the deadline-type pressure common in the animation industry. Once rigs have been mastered, the class's focus changes to animation.

    Proper setups, timing issues, tips, and tricks are all explored while you learn to make a character walk and interact with objects. Expressions and Character Sets are introduced to help speed up the animation process. Non-linear animation is also explored, using Maya's Trax editor.

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    3ds max Fundamentals


    This 4 day intensive course is designed to give a broad overview of the entire work flow of using 3ds max. Principle concepts include interface navigation, working in a 3d space, optimizing your specific preferences for your machine, the Modifier Stack and the user interface. Class participants will work on 3D projects from start to finish.

    Projects to include modeling, applying materials & textures, detailing with atmospherics & lighting, and finally, learn techniques for rendering output. Animation basics such as key-framing, path animation and the time-line will also be addressed. This is the perfect course for new 3ds max user and as a refresher for previous users that want to freshen up their max skills.

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    SolidWorks Essentials



    For more details, please contact:
    Kari Mote
    Shounco Design Studios
    karim@shounco.com
    Phone: (503) 543-4882
    Toll Free: (877) 746-8626

    Shounco Design Studios SolidWorks Training Courses
    SolidWorks 2007
    Length: 4 days Price: $1,295
    Prerequisites: Mechanical design experience; experience with the Windows™ operating system.

    Description: SolidWorks Essentials teaches you how to use the SolidWorks mechanical design automation software to build parametric models of parts and assemblies, and how to make drawings of those parts and assemblies. The topics covered in this course are:

    Lesson 1: Introduction
    Lesson 2: Introduction to Sketching
    Lesson 3: Basic Part Modeling
    Lesson 4: Modeling a Casting or Forging
    Lesson 5: Patterning
    Lesson 6: Revolved Features
    Lesson 7: Shelling and Ribs
    Lesson 8: Editing: Repairs
    Lesson 9: Editing: Design Changes
    Lesson 10: Configurations of Parts
    Lesson 11: Design Tables and Equations
    Lesson 12: Bottom-Up Assembly Modeling
    Lesson 13: Using Assemblies

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    Advanced Part Modeling



    For more details, please contact:
    Kari Mote
    Shounco Design Studios
    karim@shounco.com
    Phone: (503) 543-4882
    Toll Free: (877) 746-8626

    Shounco Design Studios SolidWorks Training Courses
    Length: 2 days Price: $595.00
    Prerequisites: SolidWorks Essentials
    Description: Advanced Part Modeling teaches you how to use multi body solids, sweeping and lofting features, and the more advanced shaping capabilities of SolidWorks.

    The topics covered in this course are:
    Lesson 1: Multi body Solids
    Lesson 2: Sweeps
    Lesson 3: Lofts and Splines
    Lesson 4: Other Advanced Tools

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    Advanced Assembly Modeling



    For more details, please contact:
    Kari Mote
    Shounco Design Studios
    karim@shounco.com
    Phone: (503) 543-4882
    Toll Free: (877) 746-8626

    Shounco Design Studios SolidWorks Training Courses
    Length: 2 days Price: $395.00
    Prerequisites: SolidWorks Essentials
    Description: Advanced Assembly Modeling teaches you how to maximize your use of the assembly modeling capabilities of SolidWorks mechanical design automation software.

    The topics covered in this course are:
    Lesson 1: Top-Down Assembly Modeling
    Lesson 2: Advanced Mate Techniques
    Lesson 3: Manual Assembly Configurations
    Lesson 4: Assembly Design Tables and Display States
    Lesson 5: Assembly Editing
    Lesson 6: Large Assemblies

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